Reviewed · LONDON TOURS

London: UK’s Only 60-minute Free-Roaming VR experience

★ 4.9 · 8 reviews 1 hour From $59 Operated by Navrtar · Bookable on GetYourGuide
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London’s Navrtar experience puts you inside a 2,000-square-foot free-roaming VR arena, where you walk, aim, and fight alongside up to five friends. The hour is split neatly in two: competitive mini-games first, then a full-scale battle against zombies or aliens. I like the warm-up format, since it gives you time to learn the controls before the main event. I also like the social finish, with food, cocktails, table games, and AR darts waiting at the bar.

The main caution is equipment reliability. One player reported partial and complete headset disconnections during the zombie game, with lost play time and no restart. That may not happen to you, but it is worth knowing before you pay $59 per person. The experience also has firm limits: no children under eight, no one under 130 centimeters, no high heels, and no intoxicated participants.

Key points to know before booking

London: UK's Only 60-minute Free-Roaming VR experience - Key points to know before booking

  • The hour has two distinct halves: two multiplayer Hero Zone mini-games followed by a zombie or alien mission.
  • The arena covers 2,000 square feet: you move through the space rather than play from a fixed seat.
  • Groups are limited to six players: this works best with friends who want to communicate and compete together.
  • You choose the main battle: face relentless zombies or try to stop an alien invasion.
  • The bar adds a useful social option: food, drinks, cocktails, AR darts, and table games are available at extra cost.
  • Headset fit matters: framed glasses smaller than 142 millimeters wide and 50 millimeters high should fit inside the goggles.

How the 60-minute Navrtar session works

London: UK's Only 60-minute Free-Roaming VR experience - How the 60-minute Navrtar session works

This is not a sit-down VR attraction where you watch a digital world from a chair. You enter a large shared play area and move around while wearing a headset. The free-roaming setup gives the experience a more physical feel, since your position and movement matter as you work with the rest of your group.

The full session lasts one hour. Navrtar divides it into two equal parts, which is a smart arrangement for first-time players. You get a short, competitive introduction before the main scenario, so the group can learn how the equipment feels and how to work together.

The experience is conducted in English. Groups can include up to six people, making this a better pick for a group of friends than for someone seeking a quiet solo activity. Smaller groups may still take part, but the format is built around cooperation, competition, and shared action.

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Hero Zone mini-games get you moving

London: UK's Only 60-minute Free-Roaming VR experience - Hero Zone mini-games get you moving

The first 30 minutes take place in the Hero Zone. You play two multiplayer mini-games designed to warm up your reflexes and competitive side. The exact games are not named, so you should think of this portion as a practical training round rather than a detailed story chapter.

I like this opening because VR equipment can take a moment to feel natural. You need to get used to aiming, moving, and reading the virtual space. Starting with shorter games lets you make mistakes before the main zombie or alien mission begins.

This section also gives your group a chance to settle into roles. You may find that one person reacts quickly, another communicates well, and someone else enjoys chasing a high score. That matters in the second half, where cooperation is part of the fun.

The mini-games are also useful if your group includes people with different levels of VR experience. A regular player can compete seriously, while a newcomer can learn without immediately being thrown into the most demanding scenario.

Do not expect a slow tutorial, though. The description presents the Hero Zone as action-packed, so you should arrive ready to move and pay attention. If you dislike competition, this may feel less like a gentle introduction and more like an early test.

The main arena: zombies or aliens

London: UK's Only 60-minute Free-Roaming VR experience - The main arena: zombies or aliens

The second half moves into the main free-roaming arena. Here, you choose between an Ultimate Zombie-Shooting showdown and an alien invasion mission. Both options are built around group action, with your team facing repeated threats while moving through the virtual setting.

The zombie option is the clearest choice if you want direct target practice and a familiar survival setup. The alien scenario offers a different kind of science-fiction threat, though the available information does not describe its story or objectives in detail. If your group has a strong preference, decide which theme you want when booking or before the session begins.

The arena covers 2,000 square feet, a meaningful amount of room for a one-hour activity. You are not simply turning your head to inspect a digital scene. You can roam through the play area, which makes communication and awareness important. Keep track of where your companions are and listen to the English instructions during the mission.

The post-apocalyptic setting gives the battle a clear mood. It also explains why every shot counts. You are expected to aim carefully, help your teammates, and keep responding as the virtual hordes continue to appear.

I would not choose this activity if you want a calm sightseeing break. The main game is designed to be heart-pounding and active. It suits people who enjoy shooting games, team challenges, science fiction, or a little friendly rivalry.

Why the six-player limit matters

London: UK's Only 60-minute Free-Roaming VR experience - Why the six-player limit matters

Navrtar allows up to six players at once. That limit keeps the group small enough for everyone to take part, but it also shapes the experience in practical ways.

With a full group of six, you have more people to coordinate with, more chances for jokes and competition, and more potential firepower during the main battle. The trade-off is that communication becomes more important. If everyone acts alone, the action can become noisy and disorganized.

A smaller group may feel easier to manage. You can hear each other more clearly and make decisions faster, but you may have fewer teammates to cover the arena. The activity is clearly intended as a social experience, so I would book it with friends, family members aged eight and over, or colleagues who enjoy game-based outings.

The small-group format also makes this a reasonable choice for a celebration or evening activity. The bar gives you a place to compare scores and talk through the best moments instead of simply leaving when the game ends.

Same city, a completely different sort of afternoon:

The bar adds value after the battle

London: UK's Only 60-minute Free-Roaming VR experience - The bar adds value after the battle

Once the VR session ends, you can use the bar area for food and drinks. Cocktails are available, along with table games and interactive social AR darts. These extras cost more, so the $59 price covers the VR experience only.

This post-game space is one of the better features for a group outing. The VR session lasts one hour, which is long enough for a substantial activity but short enough to leave you wanting to talk about it. A drink or a game of AR darts gives the group a natural way to continue the evening.

AR darts also fit the competitive mood of the main session. You can compare scores without putting on another full VR headset, while table games offer a less intense option for anyone ready to sit down.

Food and drinks are not included, and the venue does not allow you to bring your own food or drinks. Bring a credit card, since in-store payments are card only. If you plan to spend time at the bar, include that extra cost when comparing this activity with other entertainment options.

Is $59 per person good value?

London: UK's Only 60-minute Free-Roaming VR experience - Is $59 per person good value?

At $59 per person, this is not a cheap casual attraction. The value depends on what you want from the hour and how many people are joining you.

The price includes a full 60-minute session, two multiplayer mini-games, and the larger zombie or alien battle. You are also paying for a large free-roaming arena rather than a basic headset station. For a group that wants an active shared experience, the price can make sense, especially if you treat it as the main part of an evening out.

The price is less appealing if you only want to try VR for a few minutes or if you are unsure about action games. Half the session is spent in the Hero Zone, and the other half is spent in the main battle. That is a good structure for a complete activity, but not ideal if you want a long single-story campaign.

You should also budget for optional food, drinks, AR darts, or table games. Those extras are not part of the ticket, but they can turn a one-hour booking into a longer social outing.

The high overall rating of 4.9 from eight recorded ratings points to a very positive experience, and the strongest praise centers on the activity being thrilling and fun. Still, the small number of ratings means I would not treat that score as a guarantee. The headset problem reported by one person is the most important practical warning.

Headset fit and technical concerns

London: UK's Only 60-minute Free-Roaming VR experience - Headset fit and technical concerns

VR equipment needs to fit properly for the session to work well. Framed glasses smaller than 142 millimeters wide and 50 millimeters high should fit inside the goggles. If your frames are larger, contact the provider before booking rather than hoping they will work.

The equipment issue is worth taking seriously. A player described partial and total headset disconnections during the zombie game. The session apparently continued without a restart, which meant lost play time. A technical fault can be especially frustrating in a one-hour experience, since every minute matters.

You should mention any condition that might affect your participation when booking. The activity is not suitable for pregnant women, people with mobility impairments, or anyone shorter than 130 centimeters. High heels are not allowed, and intoxicated participants cannot take part.

These rules are not minor technicalities. Free-roaming VR requires you to move around the arena, so suitable footwear and physical comfort matter. Wear practical shoes and arrive able to follow instructions and move safely.

Who should book this experience?

London: UK's Only 60-minute Free-Roaming VR experience - Who should book this experience?

I would recommend it most strongly to groups of friends who already enjoy video games, competitive challenges, or science-fiction action. The six-player format gives everyone a role, and the two-part structure helps the group warm up before the main event.

It can also suit a family group with older children, provided every participant is at least eight years old and meets the 130-centimeter height requirement. Adults should consider the physical nature of the activity before bringing younger participants.

This is a good choice for an evening with a social focus. You can play, compare scores, order food or cocktails, and continue with AR darts or table games. The bar is especially useful if not everyone wants to leave immediately after the VR session.

I would be more cautious about booking it for someone new to group activities, someone uncomfortable with shooting themes, or someone with a condition that may affect movement. You should also think twice if headset problems would ruin the experience for you, since one technical complaint involved lost game time.

Practical booking advice for a smoother session

London: UK's Only 60-minute Free-Roaming VR experience - Practical booking advice for a smoother session

Reserve ahead if your group needs a specific starting time, since the activity runs at set times and availability changes. The booking offers free cancellation up to 24 hours in advance, and you can reserve now while paying later, which helps if your schedule is still shifting.

Bring a credit card. Card payments are accepted in-store, while cash or other payment methods are not specified. Do not bring food or drinks into the venue.

Check your glasses before booking. The stated frame limit is 142 millimeters wide by 50 millimeters high. If you have a medical condition or another concern that could affect the experience, mention it during booking.

Choose shoes that let you move comfortably. High heels are not allowed. Arrive sober and ready to follow English-language instructions.

The experience is based in South East England, United Kingdom. Since no exact address or transport details are provided here, check the venue location carefully before fixing your schedule. Allow enough time to arrive without rushing, since the one-hour session is tightly structured.

Should you book Navrtar’s free-roaming VR?

Book it if you want a lively group activity with a clear beginning, a competitive warm-up, and a full zombie or alien battle in a large shared arena. The two-part format, six-player limit, and bar area make it easy to build into a social evening.

I especially like the mix of short mini-games and the larger mission. You get the chance to learn the equipment, then put those skills to work when the action becomes more serious. The bar, AR darts, and table games also give the outing a useful second act.

Skip it if you are looking for a low-cost attraction, a quiet experience, or a long story-driven VR adventure. Keep the headset concern in mind, and contact Navrtar before booking if you need special arrangements for glasses or a health condition.

At $59, this is best viewed as paid group entertainment rather than a quick tourist stop. For the right crowd, the shared competition and physical play can justify the cost. For everyone else, the price and technical risk deserve a careful look first.

FAQ

How long does the VR experience last?

The experience lasts 60 minutes. It is divided into two 30-minute halves.

What happens during the first half?

You enter the Hero Zone and play two multiplayer VR mini-games. This portion warms you up and lets you get used to the activity before the main mission.

What happens during the second half?

You enter the main arena and battle either zombies or aliens. The mission takes place in a 2,000-square-foot free-roaming space.

How many people can join one session?

Each experience can host up to six players at once.

Is food or drink included in the ticket?

No. Food, drinks, cocktails, table games, and AR darts are purchased separately at the bar area.

Can I wear glasses inside the VR goggles?

Frames smaller than 142 millimeters wide and 50 millimeters high should fit inside the goggles.

Who cannot take part?

The activity is not suitable for pregnant women, people under 130 centimeters tall, people with mobility impairments, or children under eight. High heels and intoxication are also not allowed.

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